Employing monsters in Dungeons and Dragons
Monsters and traps, and the treasure that come with them are a huge part of playing dungeons and dragons, soon after that you’d have to say the other main items of interest are the locations you pay a visit to, the powers you acquire from leveling up, the stories that are weaved via play and the enjoyable and firm of your friends about the gaming table.
Monsters are enjoyable, or at least they should be, they can be sources of jokes, fear, and or great motivators to want to make something go splat,or to be the hero and correct the wrongs. Let me expalin how I use distinct monsters to do diverse points in my games.
Goblins, are small little creatures and quite weak, great minions but they can be enjoyable when they are given wolf mounts, flying giant bat mounts, or some other fascinating items like some alchemical weapon. In significant numbers they can be fun too, they are easy to kill so not too dangerous, but by having lots of them you can give relatively low level adventurers a ‘big fight’ as such.
Orcs make excellent soldiers for evil armies, they are evil and ugly and huge sufficient to be a bit of a threat, they appear to like to organise into clans with violent sounding names and they are a favourite of parties to kill.
Ogres and giants are good for when your party are finding stronger, they are the massive stupid monsters that pack a lot of fire energy, the party can try to use their stupidity against the monsters and possibly have enjoyable with this, it also has enjoyable roleplaying elements for the dungeon master.
Minotaurs make for more intelligent versions of the huge poor brute monster. Drow are a preferred of mine for intelligent oraganised foes as they have magic, levels and a huge society. These creatures come across as fairly cool and quite evil, thus they make for very good foes. Mind flayers and Beholders fall into this category too, nonetheless Beholders tend to be far more loners, and like liches and dragons make for excellent monster bosses controlling some human run evil organisation.
Elementals make for very good magic resistant guardians, they can hang around for centuries as properly, golems also fall into this category. Undead make very good guardian hordes for the exact same reason that they can hang around for a lengthy time, without food or getting bored and so on…
Undead are also great for atmosphere, they can be spooky or digusting, and they range from getting mindless cannon fodder up to extremely intelligent foes, everybody loves a very good vampire staking adventure!
Written by TeacherKevin