Wii game review: “Hot Wheels: Beat That!”
Let me start off off by stating that the only reason I play or even own this game is since my stepfather purchased it for my six-year old nephew, seeing as how he’s a automobile fanatic (my nephew, that is). We keep it at our house since a) until a couple of weeks ago, my sister didn’t have a Wii, and b) if we let them take it back to their house we wouldn’t have that numerous games, except for Wii Sports, Wii Fit Plus, and yet another workout game that we by no means play, but only bought since my stepdad thought the enclosed camera would work with Wii Fit Plus, but, as it turns out, it doesn’t.
In any case, I have had some playing time with this game and discovered it somewhat intriguing. This evaluation will be written with the knowledge that, yes, this game is aimed chiefly at the young children that play with Hot Wheels vehicles & products (which, I’ll admit, I employed to be 1 of), but also with the expertise that I’ve played my fair share of racing games (from Gran Turismo 3 to Mario Kart) and know what to anticipate from games in said genre.
Very first off, I’m quite disappointed with the single-player mode. All it is, fundamentally, is a “Story Mode” (I doubt it can even be referred to as that) in which you compete in races to earn flames and unlock new events and vehicles. That’s it that’s all there is. There’s no Time Trial or Free Race modes to just fool around with to get into the gaming groove just before you are ready to make a full-time commitment. I know not whether or not this believed in no way crossed the developers’ minds, or if they left those modes out intentionally to keep you motivated to play by way of, but either way it is not fair because it feels as though they’re forcing you to understand the game’s mechanics appropriate off the bat. Manage-wise, there are two methods of controlling in this game: a steering wheel mode that those who own or have played Mario Kart Wii will recognize (in case you’re wondering, no, I haven’t played the game, but I have observed it in action), and a two-handed mode which utilizes the Wii Remote for acceleration & weapon firing, and the Nunchuck for steering & drifting. I’m practically embarrassed to admit that I prefer the latter, due to the fact I haven’t fairly mastered drifting with the former mode yet (again, something a Time Trial or Cost-free Race mode would’ve helped with), but I’m somewhat ashamed simply because there’s practically a rule that any racing game for the Wii has to be controlled with the steering wheel method in order to get the full effect.
Nonetheless, single-player is in fact somewhat engaging. You compete in races to earn flames, which can unlock new events or cars. There are four zones (Bedroom, Miniature Golf Course, Attic, and Bowling Alley), every with 4 tracks to race on. There’s the regular Quickrace, where you attempt to finish as high as you can Eliminator, exactly where the last-place vehicle is eliminated each and every 30 seconds until only 1 automobile remains Rampage, exactly where you’re equipped with rockets and forced to hunt down your opponents and finally, Tournament, which plays similar to the Cups in the Mario Kart series, in which you race all 4 tracks in a zone & are given points based on how well you finish race. Every event has two secondary goals (comparable to the Tony Hawk series) in addition to finishing in the leading three, which you ought to total in order to earn additional flames. Secondary objectives range from achieving direct hits with certain weapons, to earning a specific number of points by way of drifting/ramp-jumping/drafting. Weapons are obtainable by driving through floating rings of fire, and can even be upgraded, or “Supercharged”, by earning enough points to fill up your Energy Meter. There’s also a Multiplayer mode that contains all the events of the single player mode, with the addition of an arena battle mode comparable to Mario Kart (or a watered-down Twisted Metal). The music is composed of generic rock riffs meant to emphasize the Hot Wheels franchise’s “extreme” image. Some of them are entertaining to listen to, even though others get old. The tracks are fun to appear at for a brief time (specifically the ones in the Mini Golf zone), but because there are only 16 in all, they get old following a even though. Graphics are absolutely nothing unique several times during playtime I looked at the back of the game case and wondered regardless of whether the pictures had been taken from the Xbox 360 version or some thing, because they’re not as sharp here. It is also frozen on occasion. Winning a race and completing the secondary goals (simultaneously) is relatively simple, except in a couple of instances exactly where it appears as though the opponent cars have death wishes.
I guess my biggest gripe with this game is that what’s done here has been completed far better elsewhere. The weapon technique decides what item you will get the second you drive via, as opposed to Mario Kart, which employs a sort of roulette-like program. Since it is Hot Wheels, you’ll locate a lot of roller coaster-esque loops and turns, with tracks that look like only the most devoted fan could possibly build. It’s comparable to what I’ve observed with TrackMania for the PC, which is cool, except that TrackMania in fact has a Track Creator mode. My stepdad bought Beat That under the impression that it did as nicely, but as it turns out, it doesn’t. Thinking about how the core appeal of Hot Wheels is acquiring all those distinct tracks/arenas/etc. in order to create your own thrill rides, that’s a low blow to take. There are 4 various difficulty settings, but precious small modifications when switching to a different setting (you even get the same secondary objectives with the exact same tracks). The lack of variety makes it hard for me to advocate this game to any individual who does not have a younger household member that totally loves toy vehicles. You actually, truly have to like this stuff to care.
Written by spectrevampire